A US lawmaker wants game buyers to own their digital copies, not rent them
Gaming Policy·October 17, 2026

When you buy a game on a digital storefront, you rarely own it in the way you own a boxed copy on a shelf. The purchase usually grants a license to play, and that license can be revoked when a publisher pulls a title or a store closes. A US representative has now proposed legislation aimed at changing that arrangement, pushing for buyers to be recognized as owners of the games they pay for rather than licensees.
The source material for this story is brief, so the bill's exact provisions are not yet clear from the headline alone. The core goal is plain enough, though. Players have repeatedly lost access to purchased content. The Crew, Ubisoft's racing game, was delisted and its servers shut down in 2024, leaving buyers who had paid for it with nothing they could play. Cases like that have made "license, not ownership" fine print a flashpoint with gamers and consumer advocates.
Turning that goal into law is a harder job. On the technical side, many digital storefronts and their rights-management systems are built around ongoing server checks. Giving buyers durable ownership would likely require publishers and platforms to support downloads that keep working after a delisting, or to provide preservation options that do not depend on the original company staying online. Those changes cost money and complicate existing business models, and they raise questions about copy protection that publishers have long defended.
The legislative hurdles are just as large. Lawmakers would need to define "ownership" in a way that survives court challenges and sits comfortably alongside copyright law. The first-sale doctrine, which lets owners resell physical copies, has never been settled for digital goods, and any bill would be pulled into that debate. The industry is also likely to lobby hard against the proposal. A bill of this kind would still need committee approval and passage in both chambers of Congress before it could affect a single purchase.
For now, the proposal is best read as a signal of growing pressure on digital storefronts. Watch for the full bill text, the list of cosponsors, and any response from major publishers and platforms. Those details will show whether this is a serious push for change or an opening move in a long fight.
Reporting based on an external source.